The mountains don’t speak — but they remember. Perched above mist-choked valleys, the ruins of a long-dead fortress crumble into the clouds, its stones still clinging to the ghosts of whatever civilisation thought building this high was a good idea. It’s quiet up here. Too quiet. Shortlings skitter in the shadows with the enthusiasm of tax auditors, and somewhere deeper in the rubble, word is a much less friendly warrior is sharpening their ambitions — and their axe.
After first teasing Fatekeeper during THQ Nordic's August 2025 Showcase, the twelve devs at Paraglacial have returned with something chunkier: an uncut, eight-minute slice of raw gameplay that wastes no time and even less blood. It’s the first real taste of how the world breathes — brutal combat with heft and consequence, a narrative beginning to stir beneath the moss, and exploration that rewards curiosity rather than checkbox obsession.

Front and centre is the Druid — the player’s vessel through this frostbitten wilderness. A walking contradiction: equally happy swinging blades, axes, or whatever sharp thing is close at hand, yet just as capable of unleashing elemental power like it’s a bad day at Stonehenge. Build them into a feral bruiser who wins every argument with blunt force trauma, or spec them as a staff-wielding storm caller who atomises threats from a safe distance. Fatekeeper isn’t interested in locking you into a playstyle — it wants you to experiment, adapt, and survive.
If this early glimpse is anything to go by, Fatekeeper isn’t just another grim fantasy with a big overworld and bigger enemies. It’s a world with memory, teeth, and a willingness to test anyone who wanders too close.
And judging by this first proper look — many will. Check out the trailer here.
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